Peter Beyls is a Belgian born artist/composer working with computer media since the Seventies. He explores computer programming as a medium for artistic expression and develops generative systems in music, the visual arts and hybrid formats. He studied music and computer science at EMS, Stockholm, the Royal Music Conservatory, Brussels and University College London. Beyls was awarded a PhD in Computer Science from the University of Plymouth UK, for his research on evolutionary computing applied to real-time interactive music systems. He published extensively on various aspects of digital media, including computer assisted composition, real-time systems design, interface design, personal expert systems and, in general, the application of Artificial Intelligence for artistic purposes.
Beyls pioneered the use of cellular automata in the field of computer music while at the VUB AI-Lab. His work was widely exhibited and performed at conferences like Siggraph, ICMC, Imagina, ISCM, Generative Arts and ISEA. Beyls was guest lecturer at a.o. the University of Quebec, California Institute of the Arts, Queens University Kingston and the Osaka Arts University. He currently teaches theory and history of Media Art at The School of Arts, University College Ghent, coordinates research at the KASK Interaction Lab and lectures on Sound Art and Generative Systems at LUCA Brussels.
"I have always thought of computer media as active partners in the creative process, a methodology I have referred to as “conceptual navigation”. Software is written in order to explore my (often ambiguous) intentions. Once an idea is formalised in a program, one can evaluate its imaginative potential by way of the feedback that program provides. Since a program reflects the objectives of the artist, programming is considered a method of artistic introspection. Software is thus instrumental as a functional, materialist means allowing the active manipulation of otherwise purely conceptual constructs.
Over the years, my work has primarily centred on (1) generative systems, including plotter drawings created from genetic algorithms (nested LISP functions viewed as DNA), (2) human-machine interactive music systems using machine-learning and (3) interactive audiovisual installations, many of them using computer-vision.
I am also fascinated by the problem of translating digital/virtual artefacts back into the tangible analog world as to make them available for humans to be experienced. This raises questions of how digital art (1) is connected to the sensual parameters of human physicality and (2) how it can be referenced/understood from the whole of human culture and the massive depth of its history."
born 1950 in Kortrijk, Belgium
Mind the System, DAM Gallery Berlin, Germany
Simple Thoughts, IMAL Center for Digital Cutures and Technology, Brussels, Belgium
Bit By Bit, DAM GALLERY Frankfurt, Germany
A selection of early algorithmic work, Mediaruimte, Brussels, Belgium
AESTHETICA, DAM Gallery Berlin, Germany
Generative Art Exhibition, Zwarte Zaal, The School of Arts, University College Ghent, Belgium
LONELY AT THE TOP: Graphology Chapter 3, M HKA Antwerp, Belgium
inFORM Exhibition, Galerie Kunst-zicht Ghent, Belgium
Een verlangen naar abstractie, Felix De Boeck Museum, Drogenbos, Belgium
Imaging by Numbers: A Historical View of the Computer Print, The Mary and Leigh Block Museum of Art, Northwestern University, Chicago, Illinois, US
Cognitive Issues in Coding for Art, International Conference on Science, Technology and Art Relations, ORT Braude College of Engineering, Tel Aviv, Israel
Towards Intimate Artistic Negotiation with Machines, NYUAD New York Universtiy Abu Dhabi
WindChime, a web-driven audio-visual installation, ISEA 2014, 20th Inernational Symposium on Electronic Art, Dubai, UAE
WindChime, a web-driven audio-visual installation, New York City Electronic Music Festival, Abrons Art Center, Lower East Side, Manhattan, NYC
Creative Companionship with Machines, Black and White Festival, Universidade Católica Portuguesa Porto, Portugal
Sharing Aesthetic Decision Making with Machines, CITAR, Universidade Católica Portuguesa Porto, Portugal
From artificial intelligence to artificial life: the evolution of generative thinking in the arts, SVA: School of Visual Arts, New York City
The Delegation of Aesthetic Decision Making to Machines, British Computer Society, London, UK
Evolution and Emergence in an Audio-Visual Ecosystem, Lucca, Italia
Towards a Philosophy of Aesthetic Survival, Onsterfelijkheid: Colloquium Update_4, Zebrastraat Gent, Belgium
Interaction in Hybrid Spaces, ISEA2012 Albuquerque: Machine Wilderness, University of New Mexico, Albuquerque, New Mexico, US
Drawing By Machine, Perdu lecture, Amsterdam, Netherlands
Found Systems As Glitch Culture, 14th Gernerative Arts Conference, Rome, Italia
Selected Audiovisuals, University of New Mexico, Music Department, Albuquerque, New Mexiko, US
Music As Complex Emergent Behaviour, Santa Fe Complex, Santa Fe, New Mexiko, US
Sharing Aesthetic Decision Making with Machines, University of New Mexico, College of Fine Arts, ARTS Lab, Albuquerque, New Mexiko, US
Human-Machine Interaction In Mutual Understanding, Symposium on EEG (and biofeedback) for the Arts, IMAL, Brussels, Belgium
Next-door project on Cultural Identity, Lecture: Self-organisation in the Arts and Sciences, ITU (Instanbul Technical University), Istanbul, Turkey
Perspectives of Media Art in Belgium, SIVA – Shanghai Institute of Visual Art, Shanghai, China
International Computer Music Conference 2010, New York City
KASK symposium on Sound/Image, Kunstplatform Zebrastraat, Gent, Belgium